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The in-game camera poses another problem often fighting against it is a greater challenge than the task at hand. Other times, you must complete an action in a certain timeframe or risk failure, which as mentioned, is sometimes difficult given that controls will occasionally not register. For instance, there are several fight scenes, in which messing up key and mouse combinations can have drastic effects, including a character's death or capture. For example, when Jayden details his findings to the local police department, he can choose to react to Blake's dismissive questions in a calm or aggressive manner.Īs the game progresses, you still must take care of mundane actions at times, but many of the actions and dialogue choices are much more consequential. Heavy Rain uses this same system for dialogue and interactions with other characters. In one scene, for example, when Madison arrives at a motel (aptly named Crossroad Motel), you can use this mechanic to find out that you should go to the reception desk to get a room or, alternatively, to hear her thoughts on her insomnia.
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If you get stuck at any point, you can press the right mouse button to bring up a series of selectable word bubbles to guide you forward or to hear your current character's thoughts on the current situation. For instance, at some points, you may need to perform such exciting actions as clearing off a desk, getting up from a chair, and reaching into your pockets for money to pay a creepy clown for a balloon. The majority of gameplay entails walking around a scene and interacting with various objects and people. This is particularly problematic in later stages, where the timing of an action is essential. For the most part, the controls are responsive, but I did have some trouble with some mouse actions not registering. Character movement is accomplished via the arrow keys, while you use a combination of mouse buttons, mouse movement patterns (such as up, across, or in a hook pattern), and key presses to perform actions. Gameplay and MechanicsĪlthough Heavy Rain's story is compelling, the actual mechanics are second-rate. Although that may be at least partially by design, Heavy Rain's clearer links make its gameplay more rewarding. For instance, in the supernatural thriller Oxenfree, the overwhelming number of dialogue options make it difficult to figure out how choices affect the ending. Still, Heavy Rain does a better job of linking in-game actions to the endings and epilogues than other games I've played. The game handles the ending chapter in a novel way, but some of the epilogues, in particular, seem too dependent on a small number of decisions. Heavy Rain has multiple endings and epilogues, and each character's fate depends on your choices and success in earlier chapters. Madison proves her tenacity during several tense encounters in the game, often putting her well-being second in her search for the Origami Killer's identity. She candidly meets Ethan in a motel after a bout of insomnia and takes an interest in him. Madison Paige's link to the Origami Killer drama appears the most tenuous of the bunch until the later stages of the game. Each of the characters' motivations to stop the Origami Killer are plausible, as well. The game does a good job of making character intersections feel organic for the most part, even if vital links are not fully established until later stages. In the game, you experience the drama through the eyes of four different characters over a series of interconnected narrative events. The Origami Killer kills his victims by drowning them over several days and leaves the bodies with a small origami figure and an orchid. Heavy Rain takes place in an unnamed city terrorized by the at-large Origami killer, who exclusively kidnaps and murders young boys.
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The PC game costs $19.99 and is available to download from the Epic Games Store. Despite those persistent flaws, Heavy Rain is worth the time and price, if only for its engrossing narrative. However, the mechanics often feel tacked on and the game's presentation is underwhelming in some aspects, such as the voice acting and graphical fidelity.
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The game succeeds in building a gritty aura fitting of the subject matter and in developing a set of believable characters within its world.
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Heavy Rain, a game produced by David Cage and originally released in 2010, unravels the dark, fictional story of a serial murderer, known as the Origami Killer.
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